Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 51 to 65 of 65 · Previous page · First page
(+3)

Never in my life has any game made me feel so small and insignificant. In a good way I mean haha! It really bestows on you a sense of awe and wonder that few games reach. 

(+1)

This is some really great stuff you have here! I found this through Vinesauce's ProcJam stream. I can't wait for more to be developed. Keep up the amazing work, I would love to see this go further!

(+1)

I have a few issue with the game at this state. The fact you can't run and the pixelation when you see the sky(?). I'm sure the run has a reason and the pixelation is just the engine. Other than that I love this game, especially when the terrain has issues with me using the hole gun and makes a massive crater.

(+1)

Thank you. Pixelation is due the rendering optimizations I use. Someday I'll add higher graphics settings for people with top level GPUs.

would love to see this too. Also a run button.

(+1)

found a weird bug, not entirely sure what this is, but its here. but i LOVE this game, sure its like a nightmare and fever dream combined, but i would love to see this turned into like, a full out game and not just a sorta demo you could say, 10/10

(+1)

The game is nice. you can for sure end up in some... interesting places, but I got a single, yet significant complaint:
the game too often default itself to "generic brain zone" (as I call it) when trying to travel with the boat. or in general


(at least I think this is it)

I just... end up way to often in here. for a game that is supposed to be proceduraly generated this feels... weird to keep ending up in the same place. hell, I had a situation where Paraller universe viewer and actual world (in this zone) perfectly overlaped.

but hey. when I end up anywhere else, it's bloody gorgeous
keep it up lad. maybe drop an updeate or something some day. 
seeing that last time you did so was in october

(+8)

This is so utterly incredible, it's both terrifying and beautiful. Seriously, if this gets turned into a fully fleshed-out ambient exploration game I would buy it so fast, I love this thing!!!!!! It's just a demo yet I felt like I was exploring an alien world and the sense of discovery was incredible, it would be so cool if there was more to find. Good luck on your development future!!!

(+3)

Thank you!

(+1)

Agreed. This is an experience I literally can't get anywhere else. Would love to see the concept refined and polished.

Windows sees the software as dangerous, and when I run it Sandboxed, it freaks out and I keep spinning in circles.

Yes my account is four minutes old, I made one so I could ask about this.

Hi. Do you see regular dialog, that Windows shows on any executable downloaded from internet, or something extra? Spinning in circles can mean, that game lost the input. Don't know why it might happen is sandbox mode.

(+5)(-10)

le vinesauce army is here

(+4)

I picked this up because I have always been fascinated with fractals going back to the original DOS version of fractint.  I look forward to updates and I love the boat. Glad to donate to your project.

(+2)

Thank you!

very welcome

(+2)

awesome...

(+3)

SO AMAZING!!!

Nice. Thank you.

(+1)

No, Thank you. You're the best. If you develop more projects like this please keep me posted. I'd truly appreciate it.

(+1)

love the game. nothing else needs to be said. although i was questioning something. i saw through the dimension xray thingy a static sphere. maybe it was something?

Black sphere in the center of x-ray is your position. All other spheres should be terrain features. Later I will add resource searching to this thing.

Is there any plans on a macos/linux version?

(+1)

Yes, but on much later stage. For now I want to focus on one platform to make things easier.

For now you should try it with wine. It uses OpenGl, and it runs under wine very well.

Thanks!

(+3)

Holy moly this is so cool! The boat is such an incredible touch; I can see myself coming back here often. I feel like, if you were to take this in a more traditional game-y direction at some point, a "delivery quest/maintenance" game could work well here. Circumnavigating between these different worlds, finding where the good spots to teleport are, getting routes down and trying to find new delivery/quest spots, etc. 

I've been following radio signals for an hour and just now found one of those white floating pyramids that made the fractal warp pretty dramatically for a while, and now I'm determined to find... more

I'm not sure how to describe this: I'm having a hilarious problem where, whenever I start capturing the game via OBS to stream, suddenly everything loses all collision and I fall straight down forever. I've tried it multiple times, and it's always the Instant that the Game Capture grabs the game that I start falling. It doesn't seem to matter if I'm actually streaming, but it works just fine with the Monitor Capture tool! I just figured you should know, I'm pretty curious as to what's making that happen

Thank you. I'm pretty sure my hacky GPU physics gets somehow broken by OBS. You can try different screen mode or capture settings.

That would be interesting to investigate, but I never had this problem capturing all my vids with OBS.

For a while I tried to consider the logistics of recording my session and OBS with a third program to show it in action and how I could maybe get you logs of it happening, but then my brain exploded???

You mentioning GPU physics gave me an idea: I switched from the NVENC (GPU-based) OBS encoder to a CPU-based x264 encoder... but the same thing happened, so that theory's out the window. However, I did find out that non-fractal structures (at least the boat) are immune to this collision issue.

Really, like I said, it doesn't matter - display capture works just fine and I really, Really dig this game and can't wait to see how it develops and your future projects. If the problem fixed itself without restarting the game I'd have an unconventional little noclip cheat on my hands!!!

(+1)

Totally awesome worlds to explore.
Although there's hardly any gameplay, it's more than just a fractal browser.
I love shooting flares and let them reveal the intricate structures.
Jetpack jumping through Ossium is super thrilling.
I have one huge wish: please, please, please let me explore these worlds in VR. Experiencing them in immersive stereoscopic 3D would be such an incredible trip. Exploring 3D fractals was the thing that pushed me over the edge to back the oculus kickstarter.
On my gfx1060 I'm getting 150 fps, so there's performance headroom that might allow for VR. 
Btw, I am seeing tearing, can I enable vsync somewhere ?
Also, the mouselook is a bit sensitive for my taste.

Keep up the good work, I love what you've done with the place !
Patrick

Thank you very much!

Vsync is enabled with -v launch parameter.
Unfortunately I can't promise VR support in any foreseeable future. It is not in my scope, and I already made some technical decisions, that will probably make it even harder to implement.

Check out Sheltron's Rta:

https://nshelton.github.io/vr/fractals/2017/12/30/RTA.html

Or try getting access to CoralVR (I hope, it is still alive)

https://coral-vr.com/

I had a look at VR support for Urho3D and it's pretty experimental.
So I understand completely that it is not on your roadmap.

What a coincidence, I discovered RTA just this weekend !
It's awesome, open source, and made in Unity (which I use daily).
Just the thing to scratch my VR-fractal exploration itch :D

Didn't know there was beta access for Coral, going to check if it's still alive.

Viewing most recent comments 51 to 65 of 65 · Previous page · First page