Fantastic. Like nothing I've ever experienced. Pay for this.
A downloadable game for Windows
Yedoma Globula is a first person open world sandbox game. Where players are exploring desolate fractal worlds.
Hike 3D fractals, drive a flying boat through misty caverns. Challenge yourself in impossible environments that never meant to be explored by humans, find natural formations that no one has ever seen before, not even dev himself.
Players can walk, climb, or jetpack their way around, use special equipment to navigate their way through jagged terrain. Drive around flying vehicles and teleport between different worlds, traveling through one huge metaverse of interconnected worlds. There is a day-night cycle and different weather conditions.
Currently there is not much in terms of actual gameplay. Future plans include resource mining and management, life support systems, outposts, bigger ships, environmental hazards, natural disasters and hostile fauna.
Game will feature network multiplayer for cooperative play. Players can host their own servers. PvP is also possible, but won’t be the focus in decision making.
Game is being developed by one person, Gregory Ivanov, with occasional help from undisclosed intelligent beings. Work on fractal rendering and lighting prototype started in 2016.
Yedoma Globula is a unique mix of custom experimental techniques with more traditional ones. Fractals are defined by signed distance functions and rendering using hierarchical conemarching. But at the same time, plain old polygonal geometry is used for all entities and man-made structures.
If you want to learn more about game’s tech, check out this article.
If you speak russian, you can check мой доклад на ДевГамме.
Are these fractals actually random?
No. They are procedurally generated, but generation parameters are handpicked by the author and don’t change between sessions. This ensures they are all beautiful, interesting and glitch-free.
Win10 64bit, a dedicated video card is highly recommended. GTX 960 or similar will run the game at FullHD and 60 fps. You can scale down resolution to get comfortable performance on older hardware.
Game is easily moddable with resources open, and tools included. It uses customized Urho3D engine. Majority of game logic is written on AngelScript. Fractal formulas are GLSL code that also gets converted to C++ and compiled for CPU usage.
Me on T W I T T E R
Yedoma Globula on I N S T A G R A M for cool pix and nothing else.
Join D I S C O R D and community.
There is R E D D I T also.
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
This is the second time I've bought the game because I love it so much. I really hope you continue to work on it. Thank you for making this!
Edit: Also, I suggest that you make sure that new players are aware of the developer mode features, since that where a lot of the extra fun is.
i bought the game on march 31st, does it still count as to getting updated versions? (pls)
heres some proof:
it wont start for me, I press start and it starts booting it up but then it just stops
Please send me log files at email@example.com
they are located at C:/Users/<USERNAME>/AppData/Roaming/ydg/logs
what? I'm sorry i don't think i understand. (im feeling very stupid today)
Press windows start menu butto, type in %appdata% and press enter. Find "ydg" folder and "logs" folder inside it. Is there files in it?
Also, are you using Itch app? If so, press right mouse button on Launch button, then "open folder in explorer". Then try running ydg.exe.
This game is incredible! Exactly what I would imagine an explorable fractal world to be, it feels like being in Benoït Mandelbrot's dreams... ;) The atmosphere is incredible, mysterious and unique, and it looks just so beautiful. Fantastic work Gregory! I look forward to future updates.
This game looks super cool, but i've got some annoying bugs : there is no collision with the fractals, the character slips, and the boat does not rotate. Do you have an idea how to solve these problems?
This may happen if game's directory path contains special characters or non-english letters. Please check if that's the case and move/rename folders if needed.
If that doesn't help, please send me log files at firstname.lastname@example.org
they are located at C:/Users/<USERNAME>/AppData/Roaming/ydg/logs
Hello sir, i did a little gameplay video of this i have to say on gtx 970 runs smooth as butter.
The way this landscape works is suprisingly interesting, the models need a lot more artistic approach but overall if any more updates arise, keep me posted.
Nice, very interesting expirience. I think you can turn it in to a complete game with some kind of plot and quests!
OOOh I love this! It's so beautiful but at the same time... creepy?
That way it rebuilds itself is way too organic to not suggest some weirdness eheheh (also, is that blood stains on the teleports?)
Some lurking stuff and codex entries would add some nice depth :D
A suggestion if I may; that'd be cool to use LMB & RMB both as triggers, so we can use the flares and the hole gun / pick axe without having to switch too much
btw I managed to crash it while digging here and there, got the crashdump just tell me if you want it.
I gonna keep a close eye on that project!
Please send them to email@example.com or troubleshooting channel at discord. Make sure to attach log file too.
man, this game is sooo good! i feel like there should be more build options like rotating, lights, beds, and a lot of other stuff added to the build tool! 10/10 would definitely recommend!
Impressive work, but there's no collision at all with fractal ground: if I slide off the platforms I keep falling forever.
The game is installed under: D:/Games/YedomaGlobula
Also...why do we have to slide? Walking like in normal FPS would feel much better...
Sliding is also a result of no collision bug.
please send me log files at firstname.lastname@example.org
they are located at C:/Users/<USERNAME>/AppData/Roaming/ydg/logs
Also, please try starting a new game if you played previously, as last update beaks the save data.
Hey, came back to this after a few months, gorgeous as ever, but I have a new issue. The character falls through ALL terrain, no matter what, I cannot stand on anything except the platforms/boat . It's cool in a way because I'm sinking deeper into the worlds than I could otherwise get to. But it prevents any exploration on foot.
Hi thank you. This might be the problem with non-english or special characters in game directory path. Please try copying it to another location.
hi, the "F" key doesnt work, using it on a teleport button does nothing, clicking "F" in front of the "map" button shows the map only for a moment before closing it. Also I don't know if that's intentional, but im sliding alot more on the ships and platforms.
Hi, that's an odd one. Can you specify your hardware and system specs, also what does fps number in the top left says?
I'm trying to play and it's bringing me into the editor? How do I fix this?
Hi, you are using itch launcher? Seems like it picks wrong executable. Thank you for notifying, I will look into it.
For now you can open the game folder and launch ydg.exe.
So it's basically Subnautica... but underground?
This is wild and so cool! I wish I could explore it more, my character freaked out and was sort of getting launched around the map and constantly shaking. It looks like there's a lot to explore though, impressed with how many tools you have implemented.
Hi, thank you. May I ask you what GPU you have and what number FPS meter shows on top left.
One word. Amazing.
The atmosphere of this game is sublime. I can only think of a couple other games that make you feel so small; as if you're exploring something beyond your comprehension (always looking for more games like that if anyone has recommendations ^^).
I don't know if the dev is still interested in improving this or if they're mostly done with it after procjam, but I really really hope it gets some more attention or a sequel of sorts. I'm sure dev is busy with other things too but this is too special to forget about imo.
Some of the complaints from months ago are still applicable today but overall, glad I stumbled upon this (thanks, Vinny!)
Hi, thank you very much. I still work on Yedoma Globula as much as I can. Researching and building better tech. Please stay tuned.
Thank you for making the best game ever! Yedoma Globula has perfectly fulfilled a fantasy I'd held onto for 30 years or so.
It's just jawdropping to me -- both the existence of this world that you've allowed me to explore, and the fact that a little-bitty laptop can handle it no problem.
This is incredibly awesome tech! It's like exploring massive magical caverns in some alternate reality! Keep going with this project, it's so cool!
Жесть. У меня очень некомфортное было чувство. Чего-то крайне чужеродного. Эффект очень интересный.
really good game though
how about mining and constructing features?
Crazy stuff. Unfortunately I got motion sick within about 3 min and still feel it's effect. I think it was a long fall I had + darkness and not really understanding my orientation.
I feel like this could be a game entirely based on exploration, but maybe give the player better options to move around. Jetpack? Or just let them fly like a plane.
It could also be a simple "reach the goal" where you have to traverse the crazy terrain, focusing on fastest traversal with global high scores.
This game/experience is incredible. You've made something that makes me feel things no other game has before. It's utterly unique. I'd love to see it expanded upon. It could easily be a horror game, but I think part of what makes it feel so unique is the focus on exploration. It freaks me out enough just wandering around and getting lost.
I think some kind of grappling hook would be great, and a quick save or location bookmark system. Being able to place lights and other structures could be cool. But overall, I have no complaints. It's already one of the most interesting experiences I've had in a game (if you can call it that yet). My only hope is more stuff to be added because the tools in the game already make me think of lots of opportunities.
I don't understand how you'd even make something like this, it's astounding to me.
I really want to see this game get somewhere. It has a lot of potential. But I've got a few nitpicks:
1. Why does the boat control like a car? It often bugs be that I will try and turn around and then I realize that I can only do that if I am moving forward or back. Other than that, I think the boat actually feels really nice, because it feels like it has a lot of weight.
2. The game really needs a controls menu. The mouse sensitivity was slightly higher than I feel comfortable with, and I usually swap right click and space for comfort. Not having those settings severely dampened the experience
3. I noticed really obvious pixelation around certain objects (especially around small fractal-generated terrain). Because I don't know how the tech behind the fractals really works I can't really be the one to say that it must be fixed, but if it has a huge performance impact to not have that then perhaps you could make it a setting to get rid of it (say, for future PC's).
I am downloading this now ... I'm very excited!
This is so mind blowing. I enjoy watching those videos of fractal zooms, and of course an explorable 3D space is a natural extension of that idea... you are a wizard to figure this out. It's a dream come true and the thought of developing with it is even better than the idea of playing a game with it. I think your notion of fractal space being dangerous to explore, and having that be the focus of your gameplay, is really good. Just adding some scary monsters would be so cheap... the most dangerous thing in the ocean isn't the sharks, it's the water. The vacuum of space itself is more deadly than any alien and the FEELING in this game is so scary and sublime already! How would fractal reality compare to other frontiers like space or the deep ocean? There is so much to work with! Definitely seems suited to multiple modes of engagement. I enjoyed both flying through space on the boat and agonizingly crawling up a mountain. But my favorite was finding a big gap, jumping into it, and leaving the game on as I fell. I landed in about 20 minutes on some kind of fractal junction. Just magical.
I love this so much. this would be an incredible spooky game.
I hope you keep working on this project because it is amazing.
This has astonishing potential. Add some horror aspect to it and it'll be a hit, guaranteed.
Wow, that was really cool! Never thought I'd be able to say that I had been inside of a Mandelbrot Set (or any other fractal). Like you say, not much in the way of gameplay (although I love steering that little boat around), but there is some massive potential here. Will definitely be following this project to see where it goes. Well done!
I cant stress how amazing this game is. Just listening to some chill music while going through dimentions with the teleport feature. Its something special. it is great and this is one of my screenshots! keep up the good work!
This is absolutely amazing! How do you even make something like this? Specifically the deformable terrain. Do you use voxels?
No voxels, I use distance field ray marching. I wrote an article a while back, it describes some of the tech, not the terrain deformation though.
How are the meshes being generated though? I guess I'm just confused at how this whole thing works.
There is no meshes (apart form man made stuff), no voxels, no terrain representation in the memory whatsoever. It's like I'm generating the world in every pixel to render it, and around each physics object to calculate collisions. Everything is generated on the spot. That way I can animate whole world, or have limited number of local deformations.
can you just make it for mac??
I love this game its what I've always wanted. But could you ad an option to have no fog or at least reduce fog for the people with PCs who can handle it? because I think it would make the game look that much more mesmerizing!
This is an amazing game.Big spooky monsters that camouflage themselves into the terrain would be neat but this game could go in any direction other than horror and not have any NPCs and it would still be terrifying.
Please keep developing this project.You are on to something amazing here!
This game really revs my computer, but clearly it's very well optimized if it can run at all on my crappy thing. Excellent work!
After about 30 minutes of play, i have just a few things to say: I think the character NEEDS a flashlight! (maybe i missed the feature?) it's so damn dark in most places I want to see.
I couldn't understand the teleport feature... is there a place that explains it somewhere? it seemed to go between just two places, or sometimes into a void of nothing.
I feel like the dingy is a cool transportation method, but it feels very limited and clunky in such a complex world, and the jet booster couldn't really get me anywhere, so I felt mostly frustrated in regards to getting around.
I really love this idea tho, I look forward to seeing where this goes!
Hi, thank you for feedback.
There is a flashlight on key 1 and flare launcher on key 2. Your position in the world defines the destination of teleportation, use visor thing on key 6 to observe the destination.
It is not very clear, yeah, I still working on it.
I'll give it another go! It's a fascinating little game.
I particularly love how if you teleport somewhere occupied by walls, the wall opens up to let you out, then grows back together. it's seriously intriguing. I'm amazed my machine can even run it!
I see you have only used opensource components, so why it doesn't have a linux build?