A downloadable project for Windows
This tech demo will allow you to explore 3D fractals, lit up its dark spaces and fly through its deepest caverns. Maybe there will be a gameplay somewhere someday.
Demo featuring multi-resolution ray-marching algorithm to render fractals. Standard polygonal geometry can exist along with ray-marched one. Deferred lighting allows large amount of light sources.
Warning! Requiters significant GPU powers! GTX 960 runs at 45 fps. If you have unplayable fps, shrink down the window.
Powered by Urho3D engine.